I don't have an alternate solution right off the top of my head, other than splitting into groups to a maximum of 8 and putting everyone in a grid together. The end of match rankings can be used to seed them, and play multiple matches and just add the ranks together. So if you play 3 matches, the top-ranked player will have 3 points (1st place * 3).
Alright, here is a new proposal, based on what you said.
So say we get to have 15 players in all (I'm counting 13 so far) we can split them into 3 groups and have each group play a match 3 times.
And then we award points like this:
* 4 points for the overall winner
* 3 points for second best
* 2 points for third best
* 1 points for the rest (rewarding their participation, as 0 would be a forfeit)
This is from the standard gamefest rules: http://www.libervis.com/wiki/index.php? ... nts_system
It is good to follow this points system because that allows us to standardize better. The points accumulated by the AA tournament winner will be what will weigh his/her chances of winning the Universal title (and with that the universal prize).
Since there are two stages, the 3 groups playing 3 matches in each group among themselves could be qualifications with which we would determine the chart based on which from each group 2 players may be disqualified, which is 6 players. We're then left with 7 players to play yet another last batch of 3 matches as a final tournament, of which the one with most points wins AA.
So.. in short:
- 15 players | 3 groups of 5
- Each group plays 3 matches among themselves
- Points accumulated by each player put them into a chart for each group (three charts).
- Each group disqualifies 2 weakest players based on these charts
Progressing to the second stage: 7 remaining players.
Final tournament stage:
- 7 players
- 3 matches, all among themselves
- Count up the points, chart them up and we have our winner, as well as second and third place.
All the time the mode played would be LMS.
That's basically it. So what do you think?