HUD Proposition (a wish?)

For developmental things relating to the graphics of the game.
LadyX
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HUD Proposition (a wish?)

Post by LadyX »

It coulds be nice if in the futur, a graphical hud could be used. Something like this :
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It's just a suggestion quickly made.
It's just a suggestion quickly made.
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Sabarai
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Post by Sabarai »

i think it's nice yes, but the speedometer would be very inpractical that way... u could make a speedometer like a car's one, or like the one which is used in the new Renault Espace: a digital one...(just ur current speed in numbers)
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LadyX
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Post by LadyX »

Sabarai wrote:i think it's nice yes, but the speedometer would be very inpractical that way... u could make a speedometer like a car's one, or like the one which is used in the new Renault Espace: a digital one...(just ur current speed in numbers)
It is just in the middle in fact, eheh : score(topscore)|speed (75.3)
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Tank Program
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Post by Tank Program »

I think this sort of idea has been brought up before, but IMO the graphicalness of it sorta takes away from this being a 3d remake of an old arcade period game... Seems too out of place you know?
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LadyX
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Post by LadyX »

Lol, ok. Of course my proposition seems to be a bit "vintage" (outrun, motocross madness etc etc), but, i'm sure that a graphical interface would be very clean to "finish" the product.

When i talk about it, i think at (to?) mmorpg or any 3d online game with 2d interface. It could be a more discrete interface, just to organize informations.

Anyway, you are the boss, it was just a suggestion.

PS : My english is definitively poor....
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n54
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Post by n54 »

we discussed a bit about hud customization before but it ended more or less because of an unconnected falling out between past developers.

the hud we have today (made by subby btw) was just the start (i don't think he intended it to be the final hud), however before it can be opened up to customization/themes in any meaningful way one has to decide how one wants to draw it (like today which would be limited/complicated or using other sdl/opengl techniques) which is fairly closely related to the issue of how text is drawn. i think these issues become part of the greater sdl/opengl pondering that's going on about rewriting parts of the code and where deciding on model formats/coding is task number one.

there's lots of stuff one can do and the focus so far is mostly on gameplay and bugremoval (which is more important after all)
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Your_mom
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Post by Your_mom »

A fully customizable gui hud would be extremly cool but i think we will have to wait it out for pretty much what n54 said
n54 wrote:there's lots of stuff one can do and the focus so far is mostly on gameplay and bugremoval (which is more important after all)
if i had money to bribe programmers then armagetron would be awesome :D


btw ladyx your english is better then mine and its the only language i speak aside from some spanish
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Sabarai
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Post by Sabarai »

my comp failed on me yesterday so that why i only post it now. I c there's a number in the center, but shouldn't there be a unit? like km/h, miles/h, or m/s???? i think it's not so obvious a speed indicator :wink:
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Tank Program
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Post by Tank Program »

I believe the speed unit is ms^(-1)
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Jonathan
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Post by Jonathan »

It's meters per second.
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Tank Program
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Post by Tank Program »

that's what i said.
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Post by Lucifer »

What did you say?
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Tank Program
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Post by Tank Program »

ms^(-1)

or meters persecond
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Sabarai
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Post by Sabarai »

= m * s^-1 = m / s :?

but isn't 75 m/s a bit fast? it's like 263 km/h that's ferrari speeds...
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Tank Program
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Post by Tank Program »

This is the digital ralm... We're inside a computer where things work at nanosecond speeds, all things considered, it's actually SLOW...
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