Getting some peculiar results.
The map is a very basic fortress one, but the y axis are four times the length of the x axis.
If I load it locally single player all is fine and it plays no problem.
But when I load it on Crazy Tronners Wild Fortress with other opponents it's all wrong.
They axis work as they should. It's not exactly laggy, but walls are very bendy and vanish and reappear all over the place. It's fun for a spell, but too out of control to be included in the Fortress, which is a shame as it shows promise.
Map:
Code: Select all
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="alice_fortress" version="0.0.3" author="ed" category="fortress">
<Map version="0.2.8">
<Settings>
<Setting name="FORTRESS_CONQUERED_KILL_MIN" value="0" />
<Setting name="FORTRESS_CONQUEST_DECAY_RATE" value=".1" />
<Setting name="FORTRESS_CONQUEST_RATE" value=".5" />
<Setting name="FORTRESS_DEFEND_RATE" value=".35" />
<Setting name="WIN_ZONE_INITIAL_SIZE" value="40" />
<Setting name="WIN_ZONE_RANDOMNESS" value="0" />
<Setting name="WIN_ZONE_DEATHS" value="1" />
<Setting name="WIN_ZONE_EXPANSION" value="4" />
<Setting name="CYCLE_BRAKE" value="30" />
<Setting name="CYCLE_BRAKE_REFILL" value=".1" />
<Setting name="CYCLE_BRAKE_DEPLETE" value="1" />
<Setting name="SP_WALLS_LENGTH" value="500" />
<Setting name="WALLS_LENGTH" value="500" />
<Setting name="CYCLE_ACCEL_RIM" value="1" />
<Setting name="CYCLE_ACCEL" value="10" />
<Setting name="CYCLE_SPEED" value="15" />
<Setting name="CYCLE_START_SPEED" value="20" />
<Setting name="CYCLE_SPEED_MIN" value=".25" />
<Setting name="CYCLE_RUBBER" value="5" />
<Setting name="CYCLE_TURN_SPEED_FACTOR" value=".95" />
</Settings>
<World>
<Field>
<Axes number="4" normalize="false">
<Axis xdir="0" ydir="4"/>
<Axis xdir="1" ydir="0"/>
<Axis xdir="0" ydir="-4"/>
<Axis xdir="-1" ydir="0"/>
</Axes>
<Spawn x="255" y="50" xdir="0" ydir="1" />
<Spawn x="245" y="950" xdir="0" ydir="-1" />
<Wall>
<Point x="0" y="0" />
<Point x="0" y="1000" />
<Point x="500" y="1000" />
<Point x="500" y="0" />
<Point x="0" y="0" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="40">
<Point x="250" y="50" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="40">
<Point x="250" y="950" />
</ShapeCircle>
</Zone>
</Field>
</World>
</Map>
</Resource>
Vanishing Walls: