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 PostPosted: Sun Nov 06, 2005 7:40 am  Post subject:
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A Brave Victim
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I've had some fun again. :) I made one big PNG because of the upload limit.

Note: the first round lasted less than 26 seconds, almost beating my 1v1 record!

Edit: changed arrangement.


Attachments:
making_progress.png
making_progress.png [ 1.05 MiB | Viewed 579 times ]

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 PostPosted: Sat Nov 19, 2005 3:00 am  Post subject:
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Formerly Oscilloscope
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Location: A site or situation, especially considered in regard to its surroundings.
Here are some of the more drastic examples of the "weird wild stuff" that'll happen after I've been cored, using 0.2.8_beta3.2. Of course, you don't get a sense of the movement, which is very odd, indeed. But anyway....

Edit: I should add, this was a rare example of me looking from the outside of the arena in. It may be one of the only times that has happened, actually. Usually, the camera remains inside the arena. And sometimes the camera gets locked in a single position. Other times it will still follow a player, but somewhat erratically.


Attachments:
screenshot_2.png
screenshot_2.png [ 18.02 KiB | Viewed 539 times ]
screenshot_3.png
screenshot_3.png [ 133.05 KiB | Viewed 540 times ]
screenshot_5.png
screenshot_5.png [ 165.21 KiB | Viewed 537 times ]


Last edited by Phytotron on Sat Nov 19, 2005 3:05 am, edited 1 time in total.
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 PostPosted: Sat Nov 19, 2005 3:03 am  Post subject:
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Formerly Oscilloscope
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Er, upload limit. Here's the fourth:


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screenshot_1.png
screenshot_1.png [ 20.02 KiB | Viewed 532 times ]
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 PostPosted: Sat Nov 19, 2005 3:03 am  Post subject:
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Location: eh?
Any idea what the weird grey stuff is?

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 PostPosted: Sat Nov 19, 2005 3:06 am  Post subject:
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Formerly Oscilloscope
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Sorry, that's the "dual textured plane," minus alpha blending. It's the same floor_a and floor_b as in my JSRF moviepack.


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 PostPosted: Sun Nov 20, 2005 4:26 am  Post subject:
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umm? this happens sometimes after AA loses the focus and then I bring focus back to AA. 0.2.8_beta2 used in this.


Attachments:
File comment: wtf?
screenshot_3.png
screenshot_3.png [ 1.08 MiB | Viewed 578 times ]

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 PostPosted: Sun Nov 20, 2005 5:38 pm  Post subject:
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Hmm, looks like we don't properly reupload textures after a context loss. I thought we did...


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 PostPosted: Mon Nov 21, 2005 7:23 am  Post subject:
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A Brave Victim
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I modified SDL a bit. The framerate is lower than usual at that resolution, but I can't complain.

Edit: I added
Code:
[self setAlphaValue:0.75];

to the first NSWindow method I saw that would surely execute, setFrame:display: in SDL_QuartzWindow.m.

Not visible on the screenshot: I replaced cyclrun.wav with a song.


Attachments:
transparency.png
transparency.png [ 250.42 KiB | Viewed 585 times ]

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 PostPosted: Thu Nov 24, 2005 6:43 am  Post subject:
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On Lightcycle Grid

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fun with arena_axis


Attachments:
File comment: arena_axes 3 (triangles!)
screenshot_34.png
screenshot_34.png [ 438.36 KiB | Viewed 552 times ]
File comment: arena_axes 30
screenshot_33.png
screenshot_33.png [ 617.66 KiB | Viewed 567 times ]

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 PostPosted: Thu Dec 07, 2006 12:04 pm  Post subject:
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Don't ya just love when people repond to year-old threads???

22 points in 3 rounds of fortress (by me) :P


Attachments:
screenshot_41.png
screenshot_41.png [ 208.63 KiB | Viewed 546 times ]

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 PostPosted: Thu Dec 07, 2006 6:24 pm  Post subject:
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DDMJ wrote:
Don't ya just love when people repond to year-old threads???


Not really.
Leave them where they are......

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 PostPosted: Mon Nov 23, 2009 6:15 pm  Post subject: Re: Random Screenshots Thread
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Formerly Oscilloscope
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Well now, I don't see anything wrong with revitalising this thread. Like any other subject, why make a whole new topic when a 'repository' already exists? So, without further ado or to-do...

Attachment:
File comment: I believe this was in an online server and occurred during one of those funky freezy, possibly timer hiccup events. I yellow, of course. I just sat there awhile, no rubber depletion or resultant 'sploshun. This view was made by the smartcam all by itself, though it was wavering.
CollisionInset.png
CollisionInset.png [ 159.29 KiB | Viewed 412 times ]


Attachment:
File comment: I'm assuming this is a similar thing as I described years ago here: http://forums3.armagetronad.net/viewtopic.php?p=45375#p45375
Screenshots there, too. :)

MixedWalls1.png
MixedWalls1.png [ 363.65 KiB | Viewed 405 times ]


Attachment:
File comment: The above, through incam. Looks like a spectral plot of even and odd order harmonics, says Oscilloscope.
MixedWalls2.png
MixedWalls2.png [ 269.67 KiB | Viewed 402 times ]


Last edited by Phytotron on Mon Nov 23, 2009 6:26 pm, edited 1 time in total.

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 PostPosted: Mon Nov 23, 2009 6:24 pm  Post subject: Re: Random Screenshots Thread
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Formerly Oscilloscope
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Turn the page.


Last edited by Phytotron on Wed Dec 02, 2009 3:59 am, edited 1 time in total.

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 PostPosted: Mon Nov 23, 2009 6:36 pm  Post subject: Re: Random Screenshots Thread
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A Brave Victim
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Those mixed walls are caused by depth thrashing. The card simply doesn't have the precision beyond some point, so it starts confusing surfaces near each other, especially farther away from the camera due to the meaning of the depth coordinate. MixedWalls1 is really extreme. Used a 16-bit depth buffer there? Actually I don't know how that should look due to disuse, but I know for sure my 24-bit depth buffer can't do that.

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 PostPosted: Mon Nov 23, 2009 9:12 pm  Post subject: Re: Random Screenshots Thread
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Formerly Oscilloscope
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Everything on default.


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