Random Screenshots Thread
- Phytotron
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Here are some of the more drastic examples of the "weird wild stuff" that'll happen after I've been cored, using 0.2.8_beta3.2. Of course, you don't get a sense of the movement, which is very odd, indeed. But anyway....
Edit: I should add, this was a rare example of me looking from the outside of the arena in. It may be one of the only times that has happened, actually. Usually, the camera remains inside the arena. And sometimes the camera gets locked in a single position. Other times it will still follow a player, but somewhat erratically.
Edit: I should add, this was a rare example of me looking from the outside of the arena in. It may be one of the only times that has happened, actually. Usually, the camera remains inside the arena. And sometimes the camera gets locked in a single position. Other times it will still follow a player, but somewhat erratically.
Last edited by Phytotron on Sat Nov 19, 2005 3:05 am, edited 1 time in total.
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- Jonathan
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I modified SDL a bit. The framerate is lower than usual at that resolution, but I can't complain.
Edit: I added
to the first NSWindow method I saw that would surely execute, setFrame:display: in SDL_QuartzWindow.m.
Not visible on the screenshot: I replaced cyclrun.wav with a song.
Edit: I added
Code: Select all
[self setAlphaValue:0.75];
Not visible on the screenshot: I replaced cyclrun.wav with a song.
ˌɑrməˈɡɛˌtrɑn
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- Phytotron
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Re: Random Screenshots Thread
Well now, I don't see anything wrong with revitalising this thread. Like any other subject, why make a whole new topic when a 'repository' already exists? So, without further ado or to-do...
Last edited by Phytotron on Mon Nov 23, 2009 6:26 pm, edited 1 time in total.
- Phytotron
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Re: Random Screenshots Thread
Turn the page.
Last edited by Phytotron on Wed Dec 02, 2009 3:59 am, edited 1 time in total.
- Jonathan
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Re: Random Screenshots Thread
Those mixed walls are caused by depth thrashing. The card simply doesn't have the precision beyond some point, so it starts confusing surfaces near each other, especially farther away from the camera due to the meaning of the depth coordinate. MixedWalls1 is really extreme. Used a 16-bit depth buffer there? Actually I don't know how that should look due to disuse, but I know for sure my 24-bit depth buffer can't do that.
ˌɑrməˈɡɛˌtrɑn
- Phytotron
- Formerly Oscilloscope
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Re: Random Screenshots Thread
Everything on default.