Random Screenshots Thread

General Stuff about Armagetron, That doesn't belong anywhere else...
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Jonathan
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Post by Jonathan »

I've had some fun again. :) I made one big PNG because of the upload limit.

Note: the first round lasted less than 26 seconds, almost beating my 1v1 record!

Edit: changed arrangement.
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making_progress.png
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Phytotron
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Post by Phytotron »

Here are some of the more drastic examples of the "weird wild stuff" that'll happen after I've been cored, using 0.2.8_beta3.2. Of course, you don't get a sense of the movement, which is very odd, indeed. But anyway....

Edit: I should add, this was a rare example of me looking from the outside of the arena in. It may be one of the only times that has happened, actually. Usually, the camera remains inside the arena. And sometimes the camera gets locked in a single position. Other times it will still follow a player, but somewhat erratically.
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screenshot_3.png
screenshot_2.png
screenshot_5.png
Last edited by Phytotron on Sat Nov 19, 2005 3:05 am, edited 1 time in total.
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Post by Phytotron »

Er, upload limit. Here's the fourth:
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screenshot_1.png
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Fonkay
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Post by Fonkay »

Any idea what the weird grey stuff is?
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Phytotron
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Post by Phytotron »

Sorry, that's the "dual textured plane," minus alpha blending. It's the same floor_a and floor_b as in my JSRF moviepack.
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Post by [Null]Hyper »

umm? this happens sometimes after AA loses the focus and then I bring focus back to AA. 0.2.8_beta2 used in this.
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wtf?
wtf?
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Z-Man
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Post by Z-Man »

Hmm, looks like we don't properly reupload textures after a context loss. I thought we did...
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Jonathan
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Post by Jonathan »

I modified SDL a bit. The framerate is lower than usual at that resolution, but I can't complain.

Edit: I added

Code: Select all

[self setAlphaValue:0.75];
to the first NSWindow method I saw that would surely execute, setFrame:display: in SDL_QuartzWindow.m.

Not visible on the screenshot: I replaced cyclrun.wav with a song.
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Post by [Null]Hyper »

fun with arena_axis
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arena_axes 30
arena_axes 30
arena_axes 3 (triangles!)
arena_axes 3 (triangles!)
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Post by DDMJ »

Don't ya just love when people repond to year-old threads???

22 points in 3 rounds of fortress (by me) :P
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spirit
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Post by spirit »

DDMJ wrote:Don't ya just love when people repond to year-old threads???
Not really.
Leave them where they are......
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Phytotron
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Re: Random Screenshots Thread

Post by Phytotron »

Well now, I don't see anything wrong with revitalising this thread. Like any other subject, why make a whole new topic when a 'repository' already exists? So, without further ado or to-do...
I believe this was in an online server and occurred during one of those funky freezy, possibly timer hiccup events. I yellow, of course. I just sat there awhile, no rubber depletion or resultant 'sploshun. This view was made by the smartcam all by itself, though it was wavering.
I believe this was in an online server and occurred during one of those funky freezy, possibly timer hiccup events. I yellow, of course. I just sat there awhile, no rubber depletion or resultant 'sploshun. This view was made by the smartcam all by itself, though it was wavering.
I'm assuming this is a similar thing as I described years ago here: http://forums3.armagetronad.net/viewtopic.php?p=45375#p45375<br />Screenshots there, too. :)
I'm assuming this is a similar thing as I described years ago here: http://forums3.armagetronad.net/viewtopic.php?p=45375#p45375
Screenshots there, too. :)
The above, through incam. Looks like a spectral plot of even and odd order harmonics, says Oscilloscope.
The above, through incam. Looks like a spectral plot of even and odd order harmonics, says Oscilloscope.
Last edited by Phytotron on Mon Nov 23, 2009 6:26 pm, edited 1 time in total.
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Re: Random Screenshots Thread

Post by Phytotron »

Turn the page.
Last edited by Phytotron on Wed Dec 02, 2009 3:59 am, edited 1 time in total.
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Re: Random Screenshots Thread

Post by Jonathan »

Those mixed walls are caused by depth thrashing. The card simply doesn't have the precision beyond some point, so it starts confusing surfaces near each other, especially farther away from the camera due to the meaning of the depth coordinate. MixedWalls1 is really extreme. Used a 16-bit depth buffer there? Actually I don't know how that should look due to disuse, but I know for sure my 24-bit depth buffer can't do that.
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Re: Random Screenshots Thread

Post by Phytotron »

Everything on default.
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