Code: Select all
if ( 0 == enemiesInside_ )
totalScore /= 2;
- FORTRESS_CONQUERED_OUTSIDE_RATIO
- FORTRESS_CONQUEST_EMPTY_SCORE_FACTOR
- FORTRESS_CONQUEST_SCORE_FACTOR
Code: Select all
if ( 0 == enemiesInside_ )
totalScore /= 2;
Don't limit the server admin's craziness. Who knows, maybe someone might come up with something that brings double the points if you're out.nux wrote:as a 0-1 float
My bad, i wasnt going to limit it, i read "0-1 float" somewhere else and it stuck.epsy wrote:Don't limit the server admin's craziness. Who knows, maybe someone might come up with something that brings double the points if you're out.nux wrote:as a 0-1 float
What about negative values? Punishment for not being able to stay inside the sumo zone that is!nux wrote:Im changing this and make it configurable as a 0+ float (...)
- FORTRESS_CONQUERED_OUTSIDE_RATIO
- FORTRESS_CONQUEST_EMPTY_SCORE_FACTOR
- FORTRESS_CONQUEST_SCORE_FACTOR
Wouldn't that just be regular sumo zone behaviour, maybe combined with a score_die value?vov wrote:What about negative values? Punishment for not being able to stay inside the sumo zone that is!
No, if you open your mind you will see new game types can benefit from this. This isnt done to improve sumo, it is as good as it gets.Phytotron wrote:Wouldn't that just be regular sumo zone behaviour, maybe combined with a score_die value?vov wrote:What about negative values? Punishment for not being able to stay inside the sumo zone that is!
Wait, first you tell someone to "open their mind" then you say sumo "is as good as it gets?" That's the definition of having a closed mind. I can think of many, many ways to improve Sumo...nux wrote:No, if you open your mind you will see new game types can benefit from this. This isnt done to improve sumo, it is as good as it gets.