I had an idea for something similar to PLAYER_RANDOM_COLOR, but a different application. The current code tries to find a player color unlike the other bikes in the server, then it stays there. It takes a couple rounds, but you usually end up with the color mauve. (Previously identified) That's not really random at all.
What I'm thinking is a function to randomize your bike's color once per execution. Don't like what came out? Randomize again. Make a true color randomizing tool, unlike the current one which is totally useful (actually essential) in team games, but should be renamed to something more appropriate.
Alternate Player Color Randomizer
Re: Alternate Player Color Randomizer
If you know how to add a command, it should be pretty easy if you compare it to the color_r/g/b_# command. If it's in the client, I was unable to find it, though I'm pitiful at C++ so it could have been right in front of my face.
rand() % 48 for r/g/b would give ability to have multi-colored tails w/ diff color bike
rand() % 32 for chance of diff color / bike
rand() % 16 for regular colors
I'm assuming there's a premade function to set the colors, so it should be an easy add for someone who knows where.
Like I said though ... this is just an assumption. I don't know for sure.
rand() % 48 for r/g/b would give ability to have multi-colored tails w/ diff color bike
rand() % 32 for chance of diff color / bike
rand() % 16 for regular colors
I'm assuming there's a premade function to set the colors, so it should be an easy add for someone who knows where.
Like I said though ... this is just an assumption. I don't know for sure.