3d s max help!
3d s max help!
So yeah, Im sitting here in class, trying to put a backround in to a Scene, I manage to get it to go in to the viewports, but when i try and render it, it doesnt stay. So Imust be going to the wrong place in it. And its giving me a super hard time with the material editor as well. Anyone wanna help me out?
Well.. u get the black background cos u didnt set any background image to render with the scene... as I said before, go to rendering/environment u'll see there the option to change the black color of the background to any color u want and also a slot that sais "environment map" just check the active box and assign a bitmap shader to the slot and... voila.. next time u render the scene u'll have ur background map instead of the blackness...
Note what u r changing is "Viewport background", this is not rendered with the scene, it's just to help with modeling and match stuff within an image or wateva...
Note what u r changing is "Viewport background", this is not rendered with the scene, it's just to help with modeling and match stuff within an image or wateva...
Last edited by SER on Fri Dec 10, 2004 8:46 pm, edited 1 time in total.
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"The only thing that will work in arma is a *.png assigned in the diffuse channel."
or .bmp or ... .blah
1. make sure the polygons u have selected to texture are using mapping channel 1
2. then choose a mapping style in uvw-map (face/linear/cylendrical/etc.)
3. then "apply material button" with material editor (to selected polygons)
4. then uvw-unwrap as needed (optional)
important to do those in order.
also, if you get a material that works, you can always save it to your material library & pull it back up for any new scene u make
hope that helps!
or .bmp or ... .blah
1. make sure the polygons u have selected to texture are using mapping channel 1
2. then choose a mapping style in uvw-map (face/linear/cylendrical/etc.)
3. then "apply material button" with material editor (to selected polygons)
4. then uvw-unwrap as needed (optional)
important to do those in order.
also, if you get a material that works, you can always save it to your material library & pull it back up for any new scene u make
hope that helps!