I'm trying to make a texture for my brand skankin' new model for my moviepack. After I finished the model, I made a test texture to get an idea on how and where I need to paint in my textures. So heres my "bike.png" that I used.
After starting up the game, I saw my poor cycle. It looks like a Scooby-Doo reject of a paint job (Cycle paint test.png). I can't make heads or tails of it. What I was expecting was the texture to blast on through and paint both sides equally, just like the original moviepack cycle does.
Hopfully someone can point me in the right direction. I'm using Blender 2.46 and ase export/import .py scripts from http://www.katsbits.com/htm/tools_utilities.htm#ase
I'm soooo close to the finished product. Any help appreciated!

Edit: Whoa... No idea what's up with the color on Original moviepack.png. It was fine when I uploaded it. Oh well...