I need mad help in 3ds Max
I need mad help in 3ds Max
i just got a copy of 3ds max6, I know how to export to .ase but my big problem is what ever I make (Say a Box.) is transparent and the bike skin will not load on it, any help would be great and will get credit on Armarocktron.
EDIT: it would be best to fint way to import .ASE files, the one in the other thread that was posted much much earlier doesnt work for version 6 even though its supposed to be which is weird.
EDIT: it would be best to fint way to import .ASE files, the one in the other thread that was posted much much earlier doesnt work for version 6 even though its supposed to be which is weird.
- Tank Program
- Forum & Project Admin, PhD
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i can import .ase & export for you as whatever you need..
the problem you describe sounds more like a problem with the .png
you need an active alpha channel on the .png, & if you want the entire bike to be visible & look like the texture map, maybe make the alpha channel 100% white
if you need more detailed 3dmax tutorials, u could meet me in #revolt-chat on ausnet.org IRC servers & i can give you some hands-on tute, or we can do a questions/answers session..
to apply the texture, you use "uvw-map" then to stretch its tetxure u use uvw-unwrap
keep all your textures in the /scenes/ folder
blah blah
good luck!
the problem you describe sounds more like a problem with the .png
you need an active alpha channel on the .png, & if you want the entire bike to be visible & look like the texture map, maybe make the alpha channel 100% white
if you need more detailed 3dmax tutorials, u could meet me in #revolt-chat on ausnet.org IRC servers & i can give you some hands-on tute, or we can do a questions/answers session..
to apply the texture, you use "uvw-map" then to stretch its tetxure u use uvw-unwrap
keep all your textures in the /scenes/ folder
blah blah
good luck!
- philippeqc
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Wow, snazzy looking! I'll have to try it up!Your_mom wrote:heh speaking of png's i was messing around with ser's very low polygon bike and wanted a skin for it so i popped open the gimp made a .png ... i think it looks cool, a little off, but still its the first png i ever made. wonder at the racing stripes and flame(s)!
Post the png and a nice 500x375 screen shot and I'll put it with/near the low count cycle shape.
-ph
Canis meus id comedit.
- philippeqc
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Hello again!
check up http://guru3.sytes.net/viewtopic.php?p=18588#18588. All that relates to the cycles.
I'm a bit tight on time at the moment, so I couldn't go around the forum and locate all the cycles, all the skins and walls images. I would like to ask for someone to lend me a hand on that. (Yes, I'm tight on time, but I took some to start the new list, because I knew otherwise I would forget about it)
On another note, I was thinking:
There should be a few "official" bikes models. Like the original, the original moviepack and the low-poly. The skins should 'support' theses models (ie, have a version for each of the models). This could lead to a first step in personnalisation of the bikes in net games. The information about each players skin would be exchanged, and each local cycle displayed with it. The wall picture would also be personnalisable. Well, all of that would surely go well in another discussion!!!
-ph
Edit:
I've jsut started a discussion about re-organising all the skinnable aspects. Plz move the appropriate comments there.
http://guru3.sytes.net/viewtopic.php?p=18598#18598
check up http://guru3.sytes.net/viewtopic.php?p=18588#18588. All that relates to the cycles.
I'm a bit tight on time at the moment, so I couldn't go around the forum and locate all the cycles, all the skins and walls images. I would like to ask for someone to lend me a hand on that. (Yes, I'm tight on time, but I took some to start the new list, because I knew otherwise I would forget about it)
On another note, I was thinking:
There should be a few "official" bikes models. Like the original, the original moviepack and the low-poly. The skins should 'support' theses models (ie, have a version for each of the models). This could lead to a first step in personnalisation of the bikes in net games. The information about each players skin would be exchanged, and each local cycle displayed with it. The wall picture would also be personnalisable. Well, all of that would surely go well in another discussion!!!
-ph
Edit:
I've jsut started a discussion about re-organising all the skinnable aspects. Plz move the appropriate comments there.
http://guru3.sytes.net/viewtopic.php?p=18598#18598
Canis meus id comedit.
- jediknight
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- philippeqc
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