I need mad help in 3ds Max

Everything todo with programming goes HERE.
Post Reply
User avatar
DrJoeTr0n
"On a Roll. Paper wise."
Posts: 815
Joined: Fri Mar 05, 2004 6:49 am

I need mad help in 3ds Max

Post by DrJoeTr0n »

i just got a copy of 3ds max6, I know how to export to .ase but my big problem is what ever I make (Say a Box.) is transparent and the bike skin will not load on it, any help would be great and will get credit on Armarocktron.

EDIT: it would be best to fint way to import .ASE files, the one in the other thread that was posted much much earlier doesnt work for version 6 even though its supposed to be which is weird.
User avatar
Zapple
Shutout Match Winner
Posts: 876
Joined: Sun Mar 07, 2004 2:42 am
Location: Halo 2
Contact:

Post by Zapple »

Seems you have stumbed all of us, or eaither this thread is locked...

lol
User avatar
Tank Program
Forum & Project Admin, PhD
Posts: 6712
Joined: Thu Dec 18, 2003 7:03 pm

Post by Tank Program »

Zapple wrote:Seems you have stumbed all of us, or eaither this thread is locked...

lol
if it was locked u wouldn't be able 2 post here
Image
User avatar
Zapple
Shutout Match Winner
Posts: 876
Joined: Sun Mar 07, 2004 2:42 am
Location: Halo 2
Contact:

Post by Zapple »

I know, thats why I said lol, I was joking
User avatar
DrJoeTr0n
"On a Roll. Paper wise."
Posts: 815
Joined: Fri Mar 05, 2004 6:49 am

Post by DrJoeTr0n »

Well what can I say, I'm used to exotic problems happening to me.
User avatar
Zapple
Shutout Match Winner
Posts: 876
Joined: Sun Mar 07, 2004 2:42 am
Location: Halo 2
Contact:

Post by Zapple »

hehe
User avatar
SuPeRTaRD
Round Winner
Posts: 300
Joined: Fri Nov 05, 2004 11:53 pm
Location: bedlam
Contact:

Post by SuPeRTaRD »

i can import .ase & export for you as whatever you need..


the problem you describe sounds more like a problem with the .png

you need an active alpha channel on the .png, & if you want the entire bike to be visible & look like the texture map, maybe make the alpha channel 100% white

if you need more detailed 3dmax tutorials, u could meet me in #revolt-chat on ausnet.org IRC servers & i can give you some hands-on tute, or we can do a questions/answers session..

to apply the texture, you use "uvw-map" then to stretch its tetxure u use uvw-unwrap

keep all your textures in the /scenes/ folder

blah blah

good luck!
User avatar
Your_mom
Match Winner
Posts: 653
Joined: Sun Jun 06, 2004 1:45 am

Post by Your_mom »

heh speaking of png's i was messing around with ser's very low polygon bike and wanted a skin for it so i popped open the gimp made a .png ... i think it looks cool, a little off, but still its the first png i ever made. wonder at the racing stripes and flame(s)!
Attachments
png.JPG
User avatar
philippeqc
Long Poster - Project Developer - Sage
Posts: 1526
Joined: Mon Jul 12, 2004 8:55 am
Location: Stockholm
Contact:

Post by philippeqc »

Your_mom wrote:heh speaking of png's i was messing around with ser's very low polygon bike and wanted a skin for it so i popped open the gimp made a .png ... i think it looks cool, a little off, but still its the first png i ever made. wonder at the racing stripes and flame(s)!
Wow, snazzy looking! I'll have to try it up!

Post the png and a nice 500x375 screen shot and I'll put it with/near the low count cycle shape.

-ph
Canis meus id comedit.
User avatar
Your_mom
Match Winner
Posts: 653
Joined: Sun Jun 06, 2004 1:45 am

Post by Your_mom »

Heh i guess if somebody wants to play with it i'll let them here's the png and a preview at 500x375.
Attachments
png500x375.JPG
bike.png
bike.png (4.97 KiB) Viewed 5597 times
User avatar
philippeqc
Long Poster - Project Developer - Sage
Posts: 1526
Joined: Mon Jul 12, 2004 8:55 am
Location: Stockholm
Contact:

Post by philippeqc »

Hello again!

check up http://guru3.sytes.net/viewtopic.php?p=18588#18588. All that relates to the cycles.

I'm a bit tight on time at the moment, so I couldn't go around the forum and locate all the cycles, all the skins and walls images. I would like to ask for someone to lend me a hand on that. (Yes, I'm tight on time, but I took some to start the new list, because I knew otherwise I would forget about it)

On another note, I was thinking:
There should be a few "official" bikes models. Like the original, the original moviepack and the low-poly. The skins should 'support' theses models (ie, have a version for each of the models). This could lead to a first step in personnalisation of the bikes in net games. The information about each players skin would be exchanged, and each local cycle displayed with it. The wall picture would also be personnalisable. Well, all of that would surely go well in another discussion!!!

-ph

Edit:
I've jsut started a discussion about re-organising all the skinnable aspects. Plz move the appropriate comments there.

http://guru3.sytes.net/viewtopic.php?p=18598#18598
Canis meus id comedit.
User avatar
jediknight
Posts: 7
Joined: Thu Mar 04, 2004 1:34 am
Location: Tennessee
Contact:

wowzer

Post by jediknight »

wowzers
User avatar
philippeqc
Long Poster - Project Developer - Sage
Posts: 1526
Joined: Mon Jul 12, 2004 8:55 am
Location: Stockholm
Contact:

Post by philippeqc »

You should explore a bit the forum.

In the "Graphical Development" room, the two first messages are sticky messages, ie; they always stay on top. Both are list of moviepacks and mods. Not everyting from the forum is there, but enough to make you drool!

Happy drooling

-ph
Canis meus id comedit.
Post Reply