Word wrote:Fine, then go ahead and fix "camping" instead. Add a death zone, problem solved. (Well, it's a natural disadvantage of HR that you can survive forever even if you're new, that's why *I* avoid those servers anyway...)I do not know why you are still on the idea of open play I introduced high rubber and camping to prove its not about open play.
And there is always more than one player involved, one who makes a spiral or maze and one who doesn't dare to get inside (it's a challenge, right?).
Actually I oppose that as well, unless the player clearly does so intentionally, repeatedly, and can't be avoided in any other way (shuffling for example).LittleSteps wrote:If your logic is true why do I get kicked for team killing in fort if thats how I know how to play and no one will teach me that they are on my team.
Why go out of the way to change the server settings where multiple server hosters are inactive so this will never be possible when you can just teach the person not to do the wrongful action, do you have an issue having someone teach you things?
You can not survive forever, that is why there are tons of cycle_rubber_* commands and the admins of the server use them.
Why would you go inside, this creates bugs and lags the server and is very time consuming and makes all the players lag as well as have to wait a long time, the death zone comes around three minutes in just incase but who wants to wait three minutes for a problem that can be solved by teaching them how to play or kicking them which takes a fraction of the time and eliminates the problem for the rest of the match.Word wrote:one who makes a spiral or maze and one who doesn't dare to get inside
You just sound arrogant and ignorant.