Colour(s) problem.
Colour(s) problem.
This is the colours I'm using:
Red - 14
Green - 15
Blue - 14
Then I type /console color_G_1 1000000000
This gives me a silver/white tail with a tinted green colour, but everyone else that sees me, sees it as purple.
I've also saw it purple too on 0.4 experimental., is it something to do with what version you use?
Red - 14
Green - 15
Blue - 14
Then I type /console color_G_1 1000000000
This gives me a silver/white tail with a tinted green colour, but everyone else that sees me, sees it as purple.
I've also saw it purple too on 0.4 experimental., is it something to do with what version you use?
- Attachments
-
- ArmagetronAdvancedDebugRecording.rar
- Here's a recording of how it looks to me, and other players saying I'm purple.
- (383.49 KiB) Downloaded 173 times
Re: Colour(s) problem.
set COLOR_G_1 to 31... 1,000,000,000 is a tad bit too high. No need for anything over 45.
Thank Durf for the information!
Thank Durf for the information!
Re: Colour(s) problem.
Light, you misunderstand.
This is not for a different bike and tail colour.
I mean for a white tail, that looks green depending on your perspective.
It shows everyone that I'm purple..
my question is:
Why does it show white / green depending on what way you look at it, to me?
This is not for a different bike and tail colour.
I mean for a white tail, that looks green depending on your perspective.
It shows everyone that I'm purple..
my question is:
Why does it show white / green depending on what way you look at it, to me?
- Attachments
-
- sdhgfasdh.png (19.34 KiB) Viewed 3395 times
Last edited by ConVicT on Thu Apr 23, 2015 2:43 pm, edited 1 time in total.
Re: Colour(s) problem.
thanks for ignoring my post.ConVicT wrote:Light, you misunderstand.
This is not for a different bike and tail colour.
I mean for a white tail, that looks green depending on your perspective.
It shows everyone that I'm purple..
my question is:
Why does it show white / green depending on what wae you look at it, to me?
Re: Colour(s) problem.
Sorry, nelg, that still just doesn't make any sense why it's purple...
That only makes sense to me if Green is 0
So what you're saying is that anything over 45 makes that colour just not even count as a colour?
Sorry it looked like ignorance, it wasn't intentional.
That only makes sense to me if Green is 0
So what you're saying is that anything over 45 makes that colour just not even count as a colour?
Sorry it looked like ignorance, it wasn't intentional.
Last edited by ConVicT on Sun Apr 05, 2015 1:48 pm, edited 1 time in total.
Re: Colour(s) problem.
Most likely your client and the server is handling the color differently. The users will see what the server tells them. Assuming there's a limit, you may see what 1,000,000 returns while others see a different value. I don't know whether or not the client and server use the same method of getting the colors when it's above the limit or not either, so it may or may not be a version issue (0.2 to 0.3 or 0.4). For an exact answer, you'd have to check the code to talk to a dev who has paid attention to or worked on it.
The colors are 0 to 15, and when you go above that, it divides. With 3 different settings for it, (15 * 3) 45 is pretty much the limit of usefulness. I wouldn't expect too much help or information to be given on this though since they clearly stuck with it not being supported as it's technically a bug. They've never seemed to change their position on that one.
Not sure if this really answers anything you want, but I can't give you an exact answer since I don't honestly know how the client and server handles it other than a few of their limits, which I 've played with for personal reaosns.
The colors are 0 to 15, and when you go above that, it divides. With 3 different settings for it, (15 * 3) 45 is pretty much the limit of usefulness. I wouldn't expect too much help or information to be given on this though since they clearly stuck with it not being supported as it's technically a bug. They've never seemed to change their position on that one.
Not sure if this really answers anything you want, but I can't give you an exact answer since I don't honestly know how the client and server handles it other than a few of their limits, which I 've played with for personal reaosns.
Re: Colour(s) problem.
Light wrote:Iceman kind'a settled this a long time ago.
http://iceman.armagetron.co.uk/bikeandtail.html
qft
as for a white line with a green tint, r and b 17, g 22
I usually rock a blue tint, but sometimes I like to look minty. as for why it looks different depending on which way you look at it, blame that on trons math.
Re: Colour(s) problem.
These are the colours I'm usingConVicT wrote:This is the colours I'm using:
Ffs did you stay home on grammer day?
P.S: Are we still making a fuss about colors? Grow the **** up kids.
Re: Colour(s) problem.
No, I just speak English, not American English.
I spell it the way it's supposed to be spelled
Edit: oh, I see what you meant, the "This" should'a been "These" lol.
It's because they make one colour (singular) "this"; get how I made the mistake?
I spell it the way it's supposed to be spelled
Edit: oh, I see what you meant, the "This" should'a been "These" lol.
It's because they make one colour (singular) "this"; get how I made the mistake?
Re: Colour(s) problem.
As long as you learned from it.ConVicT wrote:No, I just speak English, not American English.
I spell it the way it's supposed to be spelled
Edit: oh, I see what you meant, the "This" should'a been "These" lol.
It's because they make one colour (singular) "this"; get how I made the mistake?
Re: Colour(s) problem.
On v0.2 I locally get the green look, on v0.4 the purple. Purple means "less green than red and blue", while you get shown "more green than red and blue".
Mathematically, (1e+09 % 16) = 0 -> (14|0|14) -> purple. Maybe it's some way the graphics and/or net code work. Probably when transmitted over the nets (or when using v0.4) it chops off all the extra digits to save space and says "hey, this is purple", while on your local machine on v0.2 it says "duh this is way more green than red or blue, lets show it as green-ish, but it's also bright on the others so it's kinda white".
I'm not sure on it but that could be two ways to interpret both displays as right.
Mathematically, (1e+09 % 16) = 0 -> (14|0|14) -> purple. Maybe it's some way the graphics and/or net code work. Probably when transmitted over the nets (or when using v0.4) it chops off all the extra digits to save space and says "hey, this is purple", while on your local machine on v0.2 it says "duh this is way more green than red or blue, lets show it as green-ish, but it's also bright on the others so it's kinda white".
I'm not sure on it but that could be two ways to interpret both displays as right.
Re: Colour(s) problem.
As far as I can tell 45 works, so thanks, peeps.
Re: Colour(s) problem.
if you go over a 2byte integer you are wasting everyones time. Thats all the color codes use.
At 45 all you are do is looping, like a silly fucktard. 32 (31 if you want to get technical) is the max usable value.
At 45 all you are do is looping, like a silly fucktard. 32 (31 if you want to get technical) is the max usable value.
Re: Colour(s) problem.
I played against you earlier in mud puddle, was I still purple?
I was "Rush===" btw.
I was "Rush===" btw.