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Light
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Re: Auth Login

Post by Light »

That was dumb ... Fixing the grep function worked, but it wasn't working for me because I had to do it before trying to configure at all. I unpacked the tarball, fixed the grep [:space:] to [[:space:]] and all is good.

Now, I could do the configure and make install .. lets see what happens.
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Z-Man
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Re: Auth Login

Post by Z-Man »

Why would you call libtoolize and not straight configure from the source tarball?
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Light
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Re: Auth Login

Post by Light »

I was using the configure command given:
./configure CXXFLAGS="-fpermissive" --prefix=/usr/

And it would say to run libtoolize --copy --force

I didn't have to do that though when I unpacked and edited the configure file before I tried to run it. I also copied over the aclocal.m4 file.
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Light
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Re: Auth Login

Post by Light »

It's all working. YAYYYYYYY !!! :D Thanks for your help dude.
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compguygene
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Re: Auth Login

Post by compguygene »

I am setting up Zthread on a Debian VPS for Agility, and I ran into the exact same problem that is shown here by Light. What is unclear is how Light resolved it. Could Light or anybody shed explain what was done here.
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kyle
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Re: Auth Login

Post by kyle »

I ran into this a few weeks ago, I ended up just installing the package libzthread-dev Since now they have it, no need to compile
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dlh
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Re: Auth Login

Post by dlh »

You can install the libzthread-dev package, but it's missing the zthread-config script (mentioned earlier in the thread).

The game can still be configured to use ZThread, see this example:

Code: Select all

./configure --disable-glout LIBS="-lZThread" CXXFLAGS="-DHAVE_LIBZTHREAD" CFLAGS="-DHAVE_LIBZTHREAD"
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compguygene
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Re: Auth Login

Post by compguygene »

Thank you DLH, the configure script options you posted fixed the problem.
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