what config variables for crash-to-revive feature?

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machinecraig
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what config variables for crash-to-revive feature?

Post by machinecraig »

Is there a configuration setting to make players in a local (no network) game automatically restart after a crash? I've seen some network servers with CTR (crash-to-revive) settings, that's essentially what I would like to do offline as well.
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pie goes moo
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Re: what config variables for crash-to-revive feature?

Post by pie goes moo »

To do this, you must apply some sort of patch (I don't know which one).
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machinecraig
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Re: what config variables for crash-to-revive feature?

Post by machinecraig »

Ah - OK. I have read some references to compiling other (presumably more unstable) future versions of Armagetron. I'm sure it's related. Hopefully at some point this option will be part of the main release! Thanks for the info.
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kyle
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Re: what config variables for crash-to-revive feature?

Post by kyle »

i think he is looking for

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RESPAWN_TIME 0
but that is part of the sty branch which you should be able to use as a client if you can compile it.
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compguygene
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Re: what config variables for crash-to-revive feature?

Post by compguygene »

Or, you could compile a regular server, any version of the game with the option in the configure command --enable-respawn.
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