Armagetronart
Armagetronart
first try to exchange with online gamers worldwide. at cheers-server we had the idea to create an art installation with the game.
we want to host a new server for drawings, movies or performances.
...more soon...
°|°
we want to host a new server for drawings, movies or performances.
...more soon...
°|°
- qRt.mike.huePn
- On Lightcycle Grid
- Posts: 27
- Joined: Sat Sep 27, 2008 3:51 am
Re: Armagetronart
yep, i'm developping weird drawing technics
i wonder what kind of hardware we need
i wonder what kind of hardware we need
[/img]°|° wrote:first try to exchange with online gamers worldwide. at cheers-server we had the idea to create an art installation with the game.
we want to host a new server for drawings, movies or performances.
...more soon...
°|°
- Tank Program
- Forum & Project Admin, PhD
- Posts: 6711
- Joined: Thu Dec 18, 2003 7:03 pm
Time to raise the bar.
Several months ago I had a number of similar "ArmaArt" ideas, but I decided to work on the Adventures of TRON server instead. After seeing this thread a few weeks ago, I was excited to see some wonderful art posted. Now I'm a little disappointed that no one picked up on it. Armagerton has amazing potential as a visual medium, but it takes some concerted effort. Really, the only limitation it has as a creative tool lies in that undefined area where it crosses into "mixed-media". I hope in the future more artists will be drawn to express themselves through this game.
My first submission is an "exploratory" piece, which is composed of simple form and some basic physical elements from the game (cycle wall, rim, zone). I had some very complex ideas, but went with something simple for starters.
My primary consideration was to separate Arma's drawing aspect from the gaming aspect. The world of Armagetron is harsh - with its ninety-degree angles and high contrast playing field. I first wanted to remove all the hard angles and replace them with curves. Second, I wanted to get away from the cycle wall being used as the primary drawing tool, because until now it was the only device used to bring about form. I chose to use it to define positive space instead.
However, I didn't want to totally exclude all the game aspects from this work. Cycle walls themselves have a vibrant, electric feel to them, which I wanted to include. Also, I thought the classic Tron "spiral of death" could be used as an attractive pattern. In this piece, I try to transform the death spiral from anxious to soothing.
I regret that I don't have a good computer or graphics card. I imagine there are amazing things I could do with that freedom. I'm also not likely to write scripts, so I have a personal limitation too. Oh, and the zone hack. I won't be using that either.
Several months ago I had a number of similar "ArmaArt" ideas, but I decided to work on the Adventures of TRON server instead. After seeing this thread a few weeks ago, I was excited to see some wonderful art posted. Now I'm a little disappointed that no one picked up on it. Armagerton has amazing potential as a visual medium, but it takes some concerted effort. Really, the only limitation it has as a creative tool lies in that undefined area where it crosses into "mixed-media". I hope in the future more artists will be drawn to express themselves through this game.
My first submission is an "exploratory" piece, which is composed of simple form and some basic physical elements from the game (cycle wall, rim, zone). I had some very complex ideas, but went with something simple for starters.
My primary consideration was to separate Arma's drawing aspect from the gaming aspect. The world of Armagetron is harsh - with its ninety-degree angles and high contrast playing field. I first wanted to remove all the hard angles and replace them with curves. Second, I wanted to get away from the cycle wall being used as the primary drawing tool, because until now it was the only device used to bring about form. I chose to use it to define positive space instead.
However, I didn't want to totally exclude all the game aspects from this work. Cycle walls themselves have a vibrant, electric feel to them, which I wanted to include. Also, I thought the classic Tron "spiral of death" could be used as an attractive pattern. In this piece, I try to transform the death spiral from anxious to soothing.
I regret that I don't have a good computer or graphics card. I imagine there are amazing things I could do with that freedom. I'm also not likely to write scripts, so I have a personal limitation too. Oh, and the zone hack. I won't be using that either.
- Phytotron
- Formerly Oscilloscope
- Posts: 5041
- Joined: Thu Jun 09, 2005 10:06 pm
- Location: A site or situation, especially considered in regard to its surroundings.
- Contact:
http://forums.armagetronad.net/viewtopi ... 3185#33185
(back during a period when I was on crutches)
http://forums.armagetronad.net/viewtopi ... 2560#32560
http://forums.armagetronad.net/viewtopi ... 7097#37097
There are several posts in that latter thread, as well in various old threads that include screenshots of strange, odd, funny stuff occurring as a result of old bugs. As far as I'm concerned, those events, especially when deliberately produced and reproduced, could count as art inside Armagetron. That's the medium, afterall.
Unfortunately, a lot of old links to pictures are now dead.
A couple more:
http://forums.armagetronad.net/viewtopic.php?t=2016
http://forums.armagetronad.net/viewtopic.php?t=2961
Oh yeah, and multiple axes suck and should be disqualified.
(back during a period when I was on crutches)
http://forums.armagetronad.net/viewtopi ... 2560#32560
http://forums.armagetronad.net/viewtopi ... 7097#37097
There are several posts in that latter thread, as well in various old threads that include screenshots of strange, odd, funny stuff occurring as a result of old bugs. As far as I'm concerned, those events, especially when deliberately produced and reproduced, could count as art inside Armagetron. That's the medium, afterall.
Unfortunately, a lot of old links to pictures are now dead.
A couple more:
http://forums.armagetronad.net/viewtopic.php?t=2016
http://forums.armagetronad.net/viewtopic.php?t=2961
Oh yeah, and multiple axes suck and should be disqualified.
Last edited by Phytotron on Sun Oct 05, 2008 5:23 pm, edited 3 times in total.
Thanks for the links, that's exactly what I want to see here! And I'm glad you brought up 4+ axes, because I'd like to stimulate a conversation about why certain techniques might be considered unacceptable.Phytotron wrote:Oh yeah, and multiple axes suck and should be disqualified.
My submission is a screenshot. That work is now lost forever. After I cropped it, I thought I should leave the "fastest" field intact so my name would be on the piece - like a signature. But whatever. Or did you mean during normal play?Lucifer wrote:And here I thought you had to actually make the art on the grid and take a screenshot of it...
Yes. Yes I am. The zone hack is beautiful.hoop wrote:I'm amazed by translucency, aren't you?
My personal opinion is that if Arma can do it, than it's acceptable; whether it is the result of something written into the game, a script, a hack, or a bug. I'm much more likely to compose something deliberately, but spontaneous art is definitely desired. I tend to make things more concrete than abstract, but that's just part of my style.
More art please.
- Phytotron
- Formerly Oscilloscope
- Posts: 5041
- Joined: Thu Jun 09, 2005 10:06 pm
- Location: A site or situation, especially considered in regard to its surroundings.
- Contact:
Oh yeah, and in those older screenshots, that's when the rubber value was cosmetically multiplied by ten. For instance, 40 then = 4 today. If anyone cares.
And why would multiple axes be "unacceptable" in my book? Because, a) like I said, they suck and never should have been implemented!* And b) where's the challenge or interest if one can draw curved lines like anything else? What makes it interesting is the classic 90° limitation (ala etch-a-sketch). That spiraly thing may as well be a MS Paint drawing.
* "Yeah, but they didn't drive in right angles the entire movie so why should they in the game!" No, but they did when on the game grid. And the rest of the time you're snidely remarking about how this shouldn't be based on the movie anyway...regrettably, youse got your way.
And why would multiple axes be "unacceptable" in my book? Because, a) like I said, they suck and never should have been implemented!* And b) where's the challenge or interest if one can draw curved lines like anything else? What makes it interesting is the classic 90° limitation (ala etch-a-sketch). That spiraly thing may as well be a MS Paint drawing.
* "Yeah, but they didn't drive in right angles the entire movie so why should they in the game!" No, but they did when on the game grid. And the rest of the time you're snidely remarking about how this shouldn't be based on the movie anyway...regrettably, youse got your way.
Actually, that is debatable. There is a scene in the beginning of the movie where the camera looks over the shoulder of a man playing a lightcycle stand-up in an arcade. At one point the cycles are clearly traveling at a 45 degree angle. However, it is not clear if the entire grid is turned 45 degrees.Phytotron wrote:No, but they did when on the game grid.
But I see your point nonetheless. So maybe you think that only the default settings should be used to make art in Arma? And if not, why should some settings be allowed to change and not others? Also, if my submission looks like it was done in MS Paint, then that means I accomplished my goal of separating the art aspect from the game aspect. I've "transformed" the program from a game to a drawing tool.
- qRt.mike.huePn
- On Lightcycle Grid
- Posts: 27
- Joined: Sat Sep 27, 2008 3:51 am
armagetronart is not dead
hmmm.sinewav wrote: I've "transformed" the program from a game to a drawing tool.
humans...
so show us how you draw... with a 2D axis and on the grid...
make me a circle...
make me a head,
make me some abstract mountains,
just draw IN the game
personaly, I try to find my own camera/speed/rubber settings so
i can developp technics to draw circles, triangles, diagonals...
like a baby is learning how to walk...
then, the shiny part of graphics, fireworks, is not important to
me. the most important is to make somethin emotionnal with
something unemotionnal
and i agree with Phytotron:
bugs can be art, random can be art
abstract is art
mike.hueon
see our tron shortmovie:
http://www.dailymotion.com/video/x4rj9p_tron_creation
Last edited by qRt.mike.huePn on Wed Oct 08, 2008 3:44 pm, edited 1 time in total.