
1) how to set max FPS (if vsync is disabled) for client on Windows 7/Nvidia GTX275
2) how to set max ping setting for server?
No solution at:
http://forums3.armagetronad.net/viewtopic.php?p=171771
Thx,
Melroy van den Berg
If the driver doesn't offer a solution, you can't, apart from enabling VSync, of course. What would be the point? Now, I would see the point of a mode where VSync is effectively enabled as long as you can maintain 60FPS or whatever the refresh rate of your monitor is and only disabling it when you drop below that, but sadly, there's not enough control over the sync to implement that reliably. Triple buffering with one max frame rendered ahead and VSync enabled gives a reasonable enough approximation, with the added bonus of avoiding tearing. I have that as my defaults, and turn down the max frame rendered ahead setting for games that manage to maintain 60FPS where the potential 17 ms latency matter.danger89 wrote:1) how to set max FPS (if vsync is disabled) for client on Windows 7/Nvidia GTX275
You mean, kick everyone with a ping higher than 200ms, for example? Why would you want that? Disable ping charity (there's a setting for that on the server, now) if instakills bug you and you don't want to reduce rubber.danger89 wrote:2) how to set max ping setting for server?
I know for example in CoD4 you got a max FPS option set at 95 as default. I know its better with a First Person Shooter game you can have better 95 instead of 60 (Even if my monitor has a refresh rate of 60ms). Lower cg/ms results to better "response" of the player, I know it's a hard theory its never proofed.Z-Man wrote:If the driver doesn't offer a solution, you can't, apart from enabling VSync, of course. What would be the point? Now, I would see the point of a mode where VSync is effectively enabled as long as you can maintain 60FPS or whatever the refresh rate of your monitor is and only disabling it when you drop below that, but sadly, there's not enough control over the sync to implement that reliably. Triple buffering with one max frame rendered ahead and VSync enabled gives a reasonable enough approximation, with the added bonus of avoiding tearing. I have that as my defaults, and turn down the max frame rendered ahead setting for games that manage to maintain 60FPS where the potential 17 ms latency matter.danger89 wrote:1) how to set max FPS (if vsync is disabled) for client on Windows 7/Nvidia GTX275
You mean, kick everyone with a ping higher than 200ms, for example? Why would you want that? Disable ping charity (there's a setting for that on the server, now) if instakills bug you and you don't want to reduce rubber.danger89 wrote:2) how to set max ping setting for server?
I see thx, lol if I disable vsync I got 3000 FPSZ-Man wrote:Yeah, in shooters in particular, you can get better responses with VSync disabled, because there, the main action is in the center of the screen, where your gun points at. With VSync enabled, the information displayed there is at least half a frame (8 ms) old. However, you don't want to limit your FPS for that, you want maximum FPS then or the tearing and stuttering you get instead (especially if your framerate is only slightly above the monitor's refresh rate), and of course you also want to up your mouse input refresh rate. And get a 120Hz LCD, or a 150+Hz CRT. The FPS limit of COD and other games is that they bloody can't get their game physics to work framerate independently and are afraid that uber-framerates allow cheating. It has nothing to do with a better user experience![]()
Even before a player joined the game gives the message "Server is for low ping only". The client will be able to find out waht the ping (ms) is with the server before they join.Z-Man wrote: So what do you want the max ping setting to do? We can't magically make ping spikes disappear. We could include settings that tell the lag compensation that every lag event above <X> is a one time fluke and should be ignored, but that's not a good idea in a vastly diverse environment.
I think I got something already.Z-Man wrote: What you can do is increase the network rate settings, the defaults are still dimensioned for dialup/ISDN.
I didn't see any lag in the video. Then again, how can you tell with so much rubber? Anyway, I really think the extra lag is your imagination. I've been playing for over 2 years and have never seen a server become "laggy"danger89 wrote:...other players got also lagg to balance it seems...
How could you, you don't believe me? I just see it with my own eyes.sinewav wrote:the extra lag is your imagination
Maybe the server can't take the load of any 'extra' player at some point. Kicking anybody would help then, but obviously it's still the HPB's fault.danger89 wrote:Ps. not all players with +/- 160/170 I got the problem![]()
Major WTH, and not because the lag isn't of loopback quality.
or near Toronto and on dial-up.What if I'm in Antarctica and can't get pings below 300ms?