Hi, I was testing out 2020's incam server and I realized i couldn't see any bike when they were behind a wall, even though they are transparent and i could see other walls and their names.
Walltexture i use from http://wiki.armagetronad.net/index.php/ ... ist#Linear
Screenshot for clarification:
Bug?: Invisible bikes behind transparent walls
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Bug?: Invisible bikes behind transparent walls
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To avoid texture based cheating on incam servers do this:
step 0: draw world geometry (floor, walls)
step 1:
- Disable color buffers (glColorMask)
- Disable alpha test
- Draw cycle trails
step 2: draw everything normally
step 1 will prevent any 'see through' lightcycle trails, and still look like the user of the transparent texture wants it to appear (most of the time).
step 0: draw world geometry (floor, walls)
step 1:
- Disable color buffers (glColorMask)
- Disable alpha test
- Draw cycle trails
step 2: draw everything normally
step 1 will prevent any 'see through' lightcycle trails, and still look like the user of the transparent texture wants it to appear (most of the time).
Me, I wouldn't consider that cheating. But I don't consider the hud map cheating on an incam server either. My personal experience with see-through walls is that if they're too see-through, they hurt, because you can see the cycles fine, but you can't see the walls very well. A little bit, just a teeny tiny bit, is what's best, because more than that and you start getting confused which side of the wall the target cycle is actually on.
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
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Be the devil's own, Lucifer's my name.
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