It seems like the server is already a small success on its first day, but of course you're welcome to make suggestions for improvement here.
The settings are the default ones with (very) small changes. Most people seemed to like the map but it's boring with too few players, maybe it makes sense to keep it if the server is permanently full. We still have problems with adding help topics.
New server: Armagetron Entrance
- Phytotron
- Formerly Oscilloscope
- Posts: 5042
- Joined: Thu Jun 09, 2005 10:06 pm
- Location: A site or situation, especially considered in regard to its surroundings.
- Contact:
Re: New server: Armagetron Entrance
• If it's meant to be some sort of "introduction sever," then it should be a regular, square arena with default spawn points. No need for a "map." (No need for sty+ct, either.)
• It's boring because it's too slow. I'm not for super high speed, but speed should match the arena size. You shouldn't spend half your time (or more) traversing the arena to get to another player. Higher speed and/or acceleration.
• Brakes, if you're going to have them, shouldn't be so strong.
This should be in the new Servers -> Others section.
• It's boring because it's too slow. I'm not for super high speed, but speed should match the arena size. You shouldn't spend half your time (or more) traversing the arena to get to another player. Higher speed and/or acceleration.
• Brakes, if you're going to have them, shouldn't be so strong.
This should be in the new Servers -> Others section.
- ItzAcid
- Match Winner
- Posts: 511
- Joined: Tue Feb 09, 2010 7:16 am
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- Contact:
Re: New server: Armagetron Entrance
I thoroughly enjoyed the server
Gj Wordo.
After playing it again, agreed on the speed. It could use the value a little higher for more exciting gameplay.

After playing it again, agreed on the speed. It could use the value a little higher for more exciting gameplay.
Won Tourneys/Competitions: WWG4 (Hmm, need more braggage like Durka)
Oo oO
Oo oO
Re: New server: Armagetron Entrance
We changed the settings, the map, updated the server and the help topics finally work. I copied some excerpts from the wiki (rubber and lag) but we'll one last help topic to indicate the source/the wiki link.
Have fun!
edit: and oops, while I'm typing this I realize I haven't changed the brake settings yet. Going to do that later.
Have fun!

edit: and oops, while I'm typing this I realize I haven't changed the brake settings yet. Going to do that later.
Re: New server: Armagetron Entrance
auth
Type /help auth to learn how to create and use a forums account
1.) Go to http://www.forums3.armagetronad.net and register (for free, of course!).
2.) Logout and login on the forums. This is necessary to ensure that you aren't a spambot.\n\n3.) If you are in a server that supports authentication, type /login Yourname@forums, enter your forums password when you're asked for it. Authentication is case sensitive!
Tip: Create an instant chat for /login Yourname@forums.
There are other sites that support auth, such as PRU's:
http://www.trongame.de
The login-procedure remains the same, except that you have to use @pru instead of @forums.
Changing name and adding color:
Type /help naco to learn how you can change your name and add colors to text
Press ESC and go to player setup to modify your player's names.
It is very likely that you're currently Player 1.
Wait for the next round to get it changed. To add colors, find a list of html color codes on the internet.
It should consist of 6 digits (2 for red, 2 for green, 2 for blue).
Add 0x to mark the start of a color code,
then type the code and the text.
For example, 0x000dddHello! is 0x000dddHello!
Tip: 0xffff7f is the default chat color.
doublebinding
Type /help dbind to learn how you can improve your reactions by using 2 keys (or more) for each direction.
Doublebinding/Multibinding: Press ESC and go to player setup to modify your input settings.
It is very likely that you're currently Player 1.
Set more than one key for left and right
Now use both of them to turn. The rest is practice!
camera
Type /help camera to learn how you can change your camera.
Camera setup: Press ESC and go to player setup to modify your camera settings.
It is very likely that you're currently Player 1.
Maybe you'll want to change the initial camera to custom instead of smart.
It is the same camera you get when you have default settings and press C three times.
Glancing is helpful, but it can be confusing if you use the wrong camera.
Go to Camera Input Configuration to change the glance keys - we recommend to keep the arrow keys.
lag
Type /help lag to learn how you can handle lag in a better way
If you're suffering from a bad connection the best thing to do is paying attention to the lag-o-meters.
The lag-o-meters are the arrows which surround your enemies' cycles.
Their size depends on the internet speed of all involved parties.
The enemy cycle might be anywhere inside the arrow -
imagine your enemy was on the arrowhead if he's going straight.\nThat said, lag-o-meters aren't perfect either, but they can be quite useful to know what maneuvers you should avoid.
If you want the game to make it easier for you, type /console predict_objects 1.
Your enemies will then be displayed on the arrowhead.\nUse /console predict_objects 0 to turn it off again.
Tips
Type /help tips to for additional tips
1.) Use SPACEBAR to brake - spare the biggest key for emergencies
2.) Grinding makes you fast, turning slow. Avoid unnecessary turns if they make you lose an advantage.
3.) Killing itself is the easiest part. First you need to get, and stay ahead of your opponent(s).
4.) Be always ready to turn back if your attack attempts failed.
5.) As soon as you've boxed someone, don't let that player out again, shrink it.
6.) When you're the one who is boxed, try to break out. but not too early. Remember that your opponent could always accidently commit suicide or get killed by someone else.
7.) Be patient! Everyone needs time to get better. You won't get better without failing.
rubber
Type /help rubber to learn what rubber is
Rubber is a way to deal with network latency.
It's very simple in concept, when you think about it.
Let's say you connect to a server and your ping is 200 milliseconds.
Now, some other guy and you are racing towards each other.
Just before you would pass each other, the other guy turns and blocks your path.
It will take you 200 milliseconds to get aware of this and send your reaction back to the server,
assuming you yourself can react instantly.
Of course, you don't have 200 milliseconds, you'll collide and be dead in 100 milliseconds.
Enter: rubber. When you get close to a wall, rubber artificially slows your cycle at a certain distance from the wall.
This change in speed is artificial, it doesn't affect your actual speed in any way.
But the time it takes for you to crash against that wall is stretched.\nBy making this stretch, it is possible for you to see that you are in fact touching the enemy wall that popped up in front of you,
and to react to it, all in the 200 milliseconds your hypothetical connection has to send a turn to the server.
Rules
Type /help rules to learn about this server's rules
As long as you behave, you can do everything to win. Do not insult other players or spam the server, otherwise you will most likely get banned.
sources
Type /help sources for our sources and links that offer more info.
Armagetron Wiki: Visit wiki.armagetronad.org for more information concerning console commands, servers, gameplay and the community.
Here you can learn how to further customize your game.
If the search-function does not answer your questions,
you'll find help on forums3.armagetronad.net or http://www.trongame.de
server_options were (iirc)
This is the ideal place to begin and get help, but nonetheless challenging for everyone! If you're good here you're good everywhere.
ladder needs to be fixed, some color code in the auth part looked a bit different from the rest.
thought about this but thought it's unnecessary:
help message for brakes
help message for terminology
I left out the one about PRU, we'll remove that for some time.
Type /help auth to learn how to create and use a forums account
1.) Go to http://www.forums3.armagetronad.net and register (for free, of course!).
2.) Logout and login on the forums. This is necessary to ensure that you aren't a spambot.\n\n3.) If you are in a server that supports authentication, type /login Yourname@forums, enter your forums password when you're asked for it. Authentication is case sensitive!
Tip: Create an instant chat for /login Yourname@forums.
There are other sites that support auth, such as PRU's:
http://www.trongame.de
The login-procedure remains the same, except that you have to use @pru instead of @forums.
Changing name and adding color:
Type /help naco to learn how you can change your name and add colors to text
Press ESC and go to player setup to modify your player's names.
It is very likely that you're currently Player 1.
Wait for the next round to get it changed. To add colors, find a list of html color codes on the internet.
It should consist of 6 digits (2 for red, 2 for green, 2 for blue).
Add 0x to mark the start of a color code,
then type the code and the text.
For example, 0x000dddHello! is 0x000dddHello!
Tip: 0xffff7f is the default chat color.
doublebinding
Type /help dbind to learn how you can improve your reactions by using 2 keys (or more) for each direction.
Doublebinding/Multibinding: Press ESC and go to player setup to modify your input settings.
It is very likely that you're currently Player 1.
Set more than one key for left and right
Now use both of them to turn. The rest is practice!
camera
Type /help camera to learn how you can change your camera.
Camera setup: Press ESC and go to player setup to modify your camera settings.
It is very likely that you're currently Player 1.
Maybe you'll want to change the initial camera to custom instead of smart.
It is the same camera you get when you have default settings and press C three times.
Glancing is helpful, but it can be confusing if you use the wrong camera.
Go to Camera Input Configuration to change the glance keys - we recommend to keep the arrow keys.
lag
Type /help lag to learn how you can handle lag in a better way
If you're suffering from a bad connection the best thing to do is paying attention to the lag-o-meters.
The lag-o-meters are the arrows which surround your enemies' cycles.
Their size depends on the internet speed of all involved parties.
The enemy cycle might be anywhere inside the arrow -
imagine your enemy was on the arrowhead if he's going straight.\nThat said, lag-o-meters aren't perfect either, but they can be quite useful to know what maneuvers you should avoid.
If you want the game to make it easier for you, type /console predict_objects 1.
Your enemies will then be displayed on the arrowhead.\nUse /console predict_objects 0 to turn it off again.
Tips
Type /help tips to for additional tips
1.) Use SPACEBAR to brake - spare the biggest key for emergencies
2.) Grinding makes you fast, turning slow. Avoid unnecessary turns if they make you lose an advantage.
3.) Killing itself is the easiest part. First you need to get, and stay ahead of your opponent(s).
4.) Be always ready to turn back if your attack attempts failed.
5.) As soon as you've boxed someone, don't let that player out again, shrink it.
6.) When you're the one who is boxed, try to break out. but not too early. Remember that your opponent could always accidently commit suicide or get killed by someone else.
7.) Be patient! Everyone needs time to get better. You won't get better without failing.
rubber
Type /help rubber to learn what rubber is
Rubber is a way to deal with network latency.
It's very simple in concept, when you think about it.
Let's say you connect to a server and your ping is 200 milliseconds.
Now, some other guy and you are racing towards each other.
Just before you would pass each other, the other guy turns and blocks your path.
It will take you 200 milliseconds to get aware of this and send your reaction back to the server,
assuming you yourself can react instantly.
Of course, you don't have 200 milliseconds, you'll collide and be dead in 100 milliseconds.
Enter: rubber. When you get close to a wall, rubber artificially slows your cycle at a certain distance from the wall.
This change in speed is artificial, it doesn't affect your actual speed in any way.
But the time it takes for you to crash against that wall is stretched.\nBy making this stretch, it is possible for you to see that you are in fact touching the enemy wall that popped up in front of you,
and to react to it, all in the 200 milliseconds your hypothetical connection has to send a turn to the server.
Rules
Type /help rules to learn about this server's rules
As long as you behave, you can do everything to win. Do not insult other players or spam the server, otherwise you will most likely get banned.
sources
Type /help sources for our sources and links that offer more info.
Armagetron Wiki: Visit wiki.armagetronad.org for more information concerning console commands, servers, gameplay and the community.
Here you can learn how to further customize your game.
If the search-function does not answer your questions,
you'll find help on forums3.armagetronad.net or http://www.trongame.de
server_options were (iirc)
This is the ideal place to begin and get help, but nonetheless challenging for everyone! If you're good here you're good everywhere.
ladder needs to be fixed, some color code in the auth part looked a bit different from the rest.
thought about this but thought it's unnecessary:
help message for brakes
help message for terminology
I left out the one about PRU, we'll remove that for some time.
Last edited by Word on Thu Jan 19, 2012 12:30 am, edited 3 times in total.
Re: New server: Armagetron Entrance
Enter the Armagetron!

Good physics for a hold the flag variant too.

Good physics for a hold the flag variant too.
"Day after day, alone on a hill, the man with a foolish grin is keeping perfectly still" --- Billy Shears
Re: New server: Armagetron Entrance
thanks Ari
Just bumping this because it's back up. We haven't forgotten it.
(didn't post because I was impatient
)
Just bumping this because it's back up. We haven't forgotten it.
(didn't post because I was impatient
