Search found 1320 matches

by 2020
Wed Jan 11, 2006 2:46 pm
Forum: General
Topic: request for teamplay options
Replies: 17
Views: 4083

a simple implementation

phil: choosing all the possible spawn points not sure about team captains i think they should be nominated through teamplay naturally i mean i find myself listening to and doing what the players who i respect ask of me captains evolve and they shouldn't have any more power than anyone else the teamp...
by 2020
Wed Jan 11, 2006 2:35 pm
Forum: General
Topic: new default textures and model for the release
Replies: 207
Views: 53168

purist

is it my eyes? but are the cycles the wrong way round? when i downloaded a version for a friend for windows all the bikes had larger back wheels kind of like real life dragsters for what its worth i like the original design with a huge turbine front wheel and as close to laser-thin line for a back w...
by 2020
Wed Jan 11, 2006 2:28 pm
Forum: Development
Topic: CVS test server
Replies: 249
Views: 46029

my gratitude

can't really contribute to the tecnical talk around here just wanted to say once again thanks for the gameplay design of fortress amazing last night i found playing in the cockpit view with upto 4v4 ideally 3v3 was sweet a real rush and thanks to all the developers for the entire game-design of arma...
by 2020
Wed Jan 11, 2006 2:21 pm
Forum: Breakfast
Topic: Now running (But for a limited time) Shrunklords in Hell
Replies: 22
Views: 20093

i will try it

you are such a connoisseur
osc

with your desscription
i am interested in giving it a go
thanks
swampy
by 2020
Mon Jan 09, 2006 3:49 pm
Forum: General
Topic: request for teamplay options
Replies: 17
Views: 4083

request for teamplay options

not sure where this goes: is it possible to increase the team options in order to increase teamplay? for example a means for a team to choose where their starting positions are although this could lead to a lot of arguments perhaps it could be done as a request and a basic calculation based on who s...
by 2020
Wed Jan 04, 2006 1:48 pm
Forum: General
Topic: Oh the good ol times.
Replies: 9
Views: 4129

welcome...

i've only just started
but i played with you last night
and you seem game

i look forward to gridtime
by 2020
Wed Jan 04, 2006 1:38 pm
Forum: Development
Topic: Collecting fight statistics
Replies: 11
Views: 2526

player recommendations

how about formalising player comments?
you know
after someone does something well
teamplayers say something nice to them

kind of the opposite of the kick option
hence supporting self-sacrifice game play
that kind of thing
by 2020
Sat Dec 31, 2005 8:56 pm
Forum: General
Topic: torpedo
Replies: 6
Views: 1919

does anyone read these subject titles?

i take it there is no ladder then? i agree it is up to the server manager admin god my humble suggestion may be something which i have experienced well where individuals get team-play points that is when they are part of a team that plays well they get an equal fraction of that team's score which me...
by 2020
Sat Dec 31, 2005 8:50 pm
Forum: Development
Topic: spectating
Replies: 2
Views: 1042

does anyone read the subject titles for these posts?

ok
will try to find the rotation keys

glad you have a trunk
must be pretty well full
by 2020
Sat Dec 31, 2005 8:16 pm
Forum: General
Topic: torpedo
Replies: 6
Views: 1919

you are right

the whole notion of selfsacrfice is not to benefit self
but to benefit the team

on the whole
i like your balancing act
the game seems well calibrated

question:
is there a ladder of scores
for teamplay?
if so
where?
by 2020
Sat Dec 31, 2005 6:31 am
Forum: General
Topic: torpedo
Replies: 6
Views: 1919

torpedo

a player should get a point or two if team wins after sacrificing self
no?
by 2020
Sat Dec 31, 2005 4:44 am
Forum: Development
Topic: spectating
Replies: 2
Views: 1042

spectating

i wonder how many players spectate? that would be nice to know, and it would be nice if we could communicate together, just spectator to spectator, you know? i was just watching a game since i was wanting to look at the impact zone when the two sides meet in the middle however when i managed to set ...
by 2020
Sat Dec 31, 2005 3:42 am
Forum: General
Topic: wireless headphones
Replies: 0
Views: 1026

wireless headphones

i use wireless headphones for two reasons 1 i play mostly in the internal cockpit view so i need to hear if someone is approaching and if they are creeping up to my shoulder 2 i can go off for a leak without worrying i will miss the beginning of the next round since i can hear when the game cuts out...
by 2020
Sat Dec 31, 2005 3:25 am
Forum: General
Topic: Dual Screen
Replies: 11
Views: 2919

3 screens!

then surely
this would favour the ground-players
inside the cockpit?

i mean
what a rush!
by 2020
Thu Dec 29, 2005 10:03 pm
Forum: Team Strategy
Topic: The Fortress
Replies: 237
Views: 101779

some practical theory from go

i play Go, the japanese game, and i am impressed by how much strategy seems common to this lightcycles game: territory, pressure, implied pressure, and critical timing. i love it, just played twelve hours straight, though being new, my skills aren't up to much. however, for what it's worth: 1 hold t...