Search found 1320 matches
- Wed Jan 11, 2006 2:46 pm
- Forum: General
- Topic: request for teamplay options
- Replies: 17
- Views: 4083
a simple implementation
phil: choosing all the possible spawn points not sure about team captains i think they should be nominated through teamplay naturally i mean i find myself listening to and doing what the players who i respect ask of me captains evolve and they shouldn't have any more power than anyone else the teamp...
- Wed Jan 11, 2006 2:35 pm
- Forum: General
- Topic: new default textures and model for the release
- Replies: 207
- Views: 53168
purist
is it my eyes? but are the cycles the wrong way round? when i downloaded a version for a friend for windows all the bikes had larger back wheels kind of like real life dragsters for what its worth i like the original design with a huge turbine front wheel and as close to laser-thin line for a back w...
- Wed Jan 11, 2006 2:28 pm
- Forum: Development
- Topic: CVS test server
- Replies: 249
- Views: 46029
my gratitude
can't really contribute to the tecnical talk around here just wanted to say once again thanks for the gameplay design of fortress amazing last night i found playing in the cockpit view with upto 4v4 ideally 3v3 was sweet a real rush and thanks to all the developers for the entire game-design of arma...
- Wed Jan 11, 2006 2:21 pm
- Forum: Breakfast
- Topic: Now running (But for a limited time) Shrunklords in Hell
- Replies: 22
- Views: 20093
i will try it
you are such a connoisseur
osc
with your desscription
i am interested in giving it a go
thanks
swampy
osc
with your desscription
i am interested in giving it a go
thanks
swampy
- Mon Jan 09, 2006 3:49 pm
- Forum: General
- Topic: request for teamplay options
- Replies: 17
- Views: 4083
request for teamplay options
not sure where this goes: is it possible to increase the team options in order to increase teamplay? for example a means for a team to choose where their starting positions are although this could lead to a lot of arguments perhaps it could be done as a request and a basic calculation based on who s...
- Wed Jan 04, 2006 1:48 pm
- Forum: General
- Topic: Oh the good ol times.
- Replies: 9
- Views: 4129
welcome...
i've only just started
but i played with you last night
and you seem game
i look forward to gridtime
but i played with you last night
and you seem game
i look forward to gridtime
- Wed Jan 04, 2006 1:38 pm
- Forum: Development
- Topic: Collecting fight statistics
- Replies: 11
- Views: 2526
player recommendations
how about formalising player comments?
you know
after someone does something well
teamplayers say something nice to them
kind of the opposite of the kick option
hence supporting self-sacrifice game play
that kind of thing
you know
after someone does something well
teamplayers say something nice to them
kind of the opposite of the kick option
hence supporting self-sacrifice game play
that kind of thing
does anyone read these subject titles?
i take it there is no ladder then? i agree it is up to the server manager admin god my humble suggestion may be something which i have experienced well where individuals get team-play points that is when they are part of a team that plays well they get an equal fraction of that team's score which me...
- Sat Dec 31, 2005 8:50 pm
- Forum: Development
- Topic: spectating
- Replies: 2
- Views: 1042
does anyone read the subject titles for these posts?
ok
will try to find the rotation keys
glad you have a trunk
must be pretty well full
will try to find the rotation keys
glad you have a trunk
must be pretty well full
you are right
the whole notion of selfsacrfice is not to benefit self
but to benefit the team
on the whole
i like your balancing act
the game seems well calibrated
question:
is there a ladder of scores
for teamplay?
if so
where?
but to benefit the team
on the whole
i like your balancing act
the game seems well calibrated
question:
is there a ladder of scores
for teamplay?
if so
where?
torpedo
a player should get a point or two if team wins after sacrificing self
no?
no?
- Sat Dec 31, 2005 4:44 am
- Forum: Development
- Topic: spectating
- Replies: 2
- Views: 1042
spectating
i wonder how many players spectate? that would be nice to know, and it would be nice if we could communicate together, just spectator to spectator, you know? i was just watching a game since i was wanting to look at the impact zone when the two sides meet in the middle however when i managed to set ...
- Sat Dec 31, 2005 3:42 am
- Forum: General
- Topic: wireless headphones
- Replies: 0
- Views: 1026
wireless headphones
i use wireless headphones for two reasons 1 i play mostly in the internal cockpit view so i need to hear if someone is approaching and if they are creeping up to my shoulder 2 i can go off for a leak without worrying i will miss the beginning of the next round since i can hear when the game cuts out...
- Sat Dec 31, 2005 3:25 am
- Forum: General
- Topic: Dual Screen
- Replies: 11
- Views: 2919
3 screens!
then surely
this would favour the ground-players
inside the cockpit?
i mean
what a rush!
this would favour the ground-players
inside the cockpit?
i mean
what a rush!
- Thu Dec 29, 2005 10:03 pm
- Forum: Team Strategy
- Topic: The Fortress
- Replies: 237
- Views: 101779
some practical theory from go
i play Go, the japanese game, and i am impressed by how much strategy seems common to this lightcycles game: territory, pressure, implied pressure, and critical timing. i love it, just played twelve hours straight, though being new, my skills aren't up to much. however, for what it's worth: 1 hold t...