Search found 45 matches

by smoothice
Wed Apr 01, 2009 12:39 am
Forum: Really General
Topic: Get your copy of [edited]
Replies: 4
Views: 1080

Get your copy of [edited]

Hi folks, be sure to get your copy of the [edited] before it ends!

Help support the gracious development community who make these apps for YOU! :D
by smoothice
Sat Mar 07, 2009 11:08 pm
Forum: Development
Topic: UNSILENCE_ALL_PLAYERS
Replies: 5
Views: 1475

Oh, I thought everything was supposed to be put in a branch for merge ease. I can remove it if it's clutter.

Luke-jr also told me a while back to put every new feature in a branch.
by smoothice
Sat Mar 07, 2009 9:23 pm
Forum: Development
Topic: UNSILENCE_ALL_PLAYERS
Replies: 5
Views: 1475

UNSILENCE_ALL_PLAYERS

I added a new Bazaar branch today (trunk) that has some code in it that enables UNSILENCE_ALL_PLAYERS... and all it does is unsilence everyone. I thought this would be a nice feature for Armagetron. If the console out was put into the language file, it could probably be merged. (If armagetronad-dev ...
by smoothice
Fri Mar 06, 2009 3:27 pm
Forum: The Pig Sty
Topic: WTF happened to sty ball
Replies: 38
Views: 24744

Z-Man wrote:
ed wrote:You really want to open this can o' worms? :)
Thinking again, no :) I'll leave this interesting task to the brave people porting styball to zones v2.
:roll: Heehee...It might be a while longer before I/we whatever get to styball whatsoever.
by smoothice
Tue Feb 24, 2009 3:36 pm
Forum: Support
Topic: Map making
Replies: 2
Views: 1221

Use Crossover, Parallels Desktop, VMware Fusion, or Boot Camp is run the ArmaBell map editor in Windows:

http://forums.armagetronad.net/viewtopi ... 531#194531
by smoothice
Fri Feb 20, 2009 3:53 am
Forum: Development
Topic: Evil tournament patch
Replies: 6
Views: 2596

A good follow up to the shutdown on development of 0.2.8-armagetronad-sty+pvp. :? This sums up everything I wanted to do in less than 100 lines of code. Done much better than my crud.. :)
by smoothice
Sat Feb 14, 2009 3:54 pm
Forum: General
Topic: An abuse of power
Replies: 8
Views: 2204

I've never like that because my servers are populated about 1% of the time and any 1 player that comes is bribed into staying :P
by smoothice
Wed Feb 11, 2009 1:38 am
Forum: Competitions
Topic: Ladle 19
Replies: 69
Views: 14830

Alright, I'll have it ready if needed! One thing however..

I'm deciding which server to host it on for the ladle.... Can I leave it "to be confirmed" on the Challenge Board until I am told it's needed and get everything ready on the right server?
by smoothice
Wed Feb 11, 2009 12:15 am
Forum: Competitions
Topic: Ladle 19
Replies: 69
Views: 14830

Do we need another Ladle server? I can host ~NW Fortress if need-be. If we don't need it then I'll remove it from the Challenge Board.
by smoothice
Sat Feb 07, 2009 5:36 am
Forum: Programming
Topic: php, and map cycling?
Replies: 11
Views: 3888

Re: php, and map cycling?

I want to open a racing server, and I asked Animuson how to cycle maps and he said you need to configure your "php" but I have NO clue what php is or how to cycle maps... Please help! :o If you get server version 0.3.1 or compile the latest trunk you can use the built in map/config rotati...
by smoothice
Sat Feb 07, 2009 5:33 am
Forum: Development
Topic: 0.2.8-armagetronad-sty+pvp
Replies: 23
Views: 5115

Hi again... another status update: I've made some exciting progress! Both MATCH_START_PVP and MATCH_START_WAR and working. There isn't a score count working yet but team renames and player team delegations are working nicely. I'm really excited to see how this turns out. Once I get the score count w...
by smoothice
Sat Feb 07, 2009 5:27 am
Forum: Development
Topic: In celebration of the end of exams... (armagetron3d)
Replies: 39
Views: 9566

W00t! Flyin' cycles!
by smoothice
Tue Feb 03, 2009 5:42 am
Forum: Competitions
Topic: Ladle 18
Replies: 189
Views: 34070

dlh wrote:It's a new tournament, and some teams that have entered for Ladle 18 didn't even participate in 17. Teams that won last time shouldn't get special treatment in seeding.

I say random seeding all around.
Yeah, we didn't participate in Ladle 17...
by smoothice
Tue Feb 03, 2009 5:30 am
Forum: Development
Topic: 0.2.8-armagetronad-sty+pvp
Replies: 23
Views: 5115

Z-Man wrote:Or the server could rename the teams appropriately, then it would be visible all of the time. Just a thought. It is, of course, a hack.
So would it be possible to edit the code so that core dumps and shot don't get added to the team score and matches do? Or would that be too hard...?
by smoothice
Sun Feb 01, 2009 10:41 pm
Forum: Development
Topic: Reading multiple parameters from an Armagetron command
Replies: 7
Views: 2094

Hi again.... the previous discussion with running ReadPlayer twice works. However, I've moved the code in my branch to gGame and ReadPlayer does not work there. So instead, epsy told me to use these lines: ePlayerNetID * p = ePlayerNetID::FindPlayerByName( theInput, 0 ); ePlayerNetID * p2 = ePlayerN...