It has been a while since I updated last.
What files/folders do I need to copy in the new armagetron folder (I am under MacOS X) from the previus one to keep all my preferences and setup?
Thanks,
Search found 27 matches
- Sun Jul 17, 2005 9:34 pm
- Forum: Support
- Topic: keep preferences when updating
- Replies: 4
- Views: 2445
- Tue Dec 21, 2004 8:42 pm
- Forum: Armagoshdarn
- Topic: an experiment on armagoshdarnish
- Replies: 17
- Views: 15865
going through your own trail?
if i try a double bind turn in a 0 rubber server i explode within 5 seconds for no reason I think it is because you are going through your own pixel wide tail. I have observed the same phenomenon, but I am not sure it is only due to the zero rubber; the zero delay may have something to do with that...
- Tue Dec 21, 2004 2:05 am
- Forum: Armagoshdarn
- Topic: an experiment on armagoshdarnish
- Replies: 17
- Views: 15865
Cycle delay back to where it was?
When I make a double-bind initiated U-turn it looks sharper (thinner) than a few days ago.
- Sun Dec 19, 2004 11:36 pm
- Forum: Armagoshdarn
- Topic: an experiment on armagoshdarnish
- Replies: 17
- Views: 15865
new settings
I like the new settings. It takes new skills to play in this room now, new strategies and new tactics. Yes you can grind. Yes you can still double bind keys but you can't hit them at the same time, you need to adjust a small time difference similar to rattling fingers. I have seen very little lag an...
- Fri Dec 10, 2004 7:14 am
- Forum: Strategy
- Topic: Armagetron, a 2-D or 3-D game?
- Replies: 44
- Views: 24343
Energy can be seen as a dimension but when you do express a system with energy as a dimension (as opposed to as a result), other dimensions (space or time) will fold (i.e: be converted) Time is *not* a construct of our perception. Sorry. This was a suggestion made in the previous millenium, but time...
- Tue Dec 07, 2004 11:48 pm
- Forum: Strategy
- Topic: Armagetron, a 2-D or 3-D game?
- Replies: 44
- Views: 24343
time implication in Armagetron and strings stuff
doesnt time count as a dimension? if it does its definatly a 3dimensional game because time plays a part thus its viewed in the 4rth dimension. After all we live in 7nth dimensional hyperspace. im not kidding i think string theory proves my point. Time has as much implication in armagetron than in ...
- Mon Dec 06, 2004 5:30 pm
- Forum: Strategy
- Topic: Armagetron, a 2-D or 3-D game?
- Replies: 44
- Views: 24343
Armagetron, a 2-D or 3-D game?
A few of us were playing last week and someone mentioned that armagetron was a 3-D game. I contend it is a 2-D game: we play on a flat grid. The camera can float on the z-plane, true enough, but the fight happen on the x & y-planes. I have never seen a bike jump over a wall (and that could be an...
- Sat Nov 20, 2004 2:47 am
- Forum: Support
- Topic: Top kill update bug on 2.7?
- Replies: 6
- Views: 3501
more on da bug
The bug happens whenever the top player is the person playing. In other words, the two numbers on the lower left are the same; i.e.: 4 4 Looks like when the client knows it is the top player it won't update the top kill anymore (or the server won't update the top kill of the client who has the top s...
- Tue Nov 16, 2004 4:40 am
- Forum: Support
- Topic: Top kill update bug on 2.7?
- Replies: 6
- Views: 3501
Bug submitted at sourceforge
I submitted the bug as you requested
- Mon Nov 15, 2004 4:22 am
- Forum: Support
- Topic: Top kill update bug on 2.7?
- Replies: 6
- Views: 3501
Top kill update bug on 2.7?
On the bottom far left there are two numbers showing how many kills you have made and the number of kills of the match leader. Sometimes, that second number does not update, even between games. If I press the Tab key, however, the number updates instantly.
- Wed Nov 03, 2004 3:32 am
- Forum: Armagoshdarn
- Topic: Armagoshdarn Server Settings
- Replies: 9
- Views: 9829
Suicide score still 0?
Looks like the suicide score has changed on armagoshdarn, no? Very recently.
- Wed Oct 20, 2004 10:54 pm
- Forum: Server Administration/Setup
- Topic: I cant host!
- Replies: 21
- Views: 8850
wrt: tron not using full bandwidth
I may not have understood your question but I'm going to answer it regardless! You cannot make an application use the entire network bandwidth of the connection it is hooked to. If Tron only uses a few kbps to handle a game as a server with a few bikes then that is all it needs. That the computer is...
- Wed Oct 20, 2004 1:57 am
- Forum: Server Administration/Setup
- Topic: I cant host!
- Replies: 21
- Views: 8850
UDP vs. TCP
Well almost correct, but not fully. With TCP packets, the protocol takes care of packet orders, missed packets, duplicates, etc. With UDP, the application needs to take care of all of that. So when UDP packets arrive out of order, the application needs to re-order them. If a packet is missing or the...
- Fri Sep 10, 2004 6:24 pm
- Forum: Armagoshdarn
- Topic: Armagosdarnish? not reachable?
- Replies: 49
- Views: 33686
Thank you!
Thank you! Thank you! Thank you! Thank you! Thank you! .....
- Fri Sep 10, 2004 7:06 am
- Forum: Armagoshdarn
- Topic: Armagosdarnish? not reachable?
- Replies: 49
- Views: 33686
Blocking might not be the answer at first
hm... I suggest you get the IP address to each of the players at the time of the crash and don't block them.
If there is a next crash, then see if you can match an IP address of the current players or a network range. That , most likely, will be the perpetrator.
If there is a next crash, then see if you can match an IP address of the current players or a network range. That , most likely, will be the perpetrator.